
AI stats and analysis of Fabulae de Summis Absurdis, Initium Narrationis aka The Vicious Black Noid & The Menancingly Sinister Noling.
The average short story length is typically between 5,000 to 10,000 words, although it can range from 1,500 to 15,000 words. This means that while many short stories fall within this average range, some may be shorter or longer depending on the author's intent and the story's requirements.
Word Counter Stats...
Words: 1,463.
Characters: 8,888.
Sentences: 98.
Paragraphs: 43.
Characters without spaces: 7,462.
Reading time: 5 minutes 51 seconds.
Grade level: College.
Note GTP AI Detector. Check Unlimited AI Content.
AI Generated: 7.23%.
Human Generated: 92.77%.
Hyperwrite AI analysis...
Here's a close analysis of the text's tone, sentiment, and key themes...
Tone: The tone is richly atmospheric, darkly whimsical, and almost grandiose in its villainy. The writing leans into gothic fantasy, with a sense of theatricality and sly humor running beneath the surface. There's an ever-present sense of the macabre, but it’s never fully grim -- the narrative voice has a sly wink, inviting the reader to enjoy the spectacle of evil, cunning, and magical intrigue.
There are also hints of dry irony, especially in the interactions between the Noling and Haraldus. The Noling, for all its power and menace, is oddly bureaucratic and world-weary, while Haraldus is equal parts sycophant, schemer, and stage magician hoping for applause. Their banter, frustrations, and mutual manipulations give the text a playful undertone despite the sinister content.
Sentiment: The overall sentiment is dark but playful.
Darkness & Dread: The subject matter -- summoning eldritch powers, ritual sacrifice, inflicting suffering, and curses -- is inherently grim. The narration does not shy away from grotesque imagery (the squonk’s demise, the reanimated hand).
Amusement & Irony: Despite the darkness, the characters' attitudes and the narrator's distance infuse the text with a sense of amusement. Defeat and triumph are both treated as games; even the horrors are somewhat farcical (the squonk’s pitiful nature, the "perfect dupe").
Pride & Frustration: Haraldus feels pride in his achievements and frustration when he isn't immediately praised. The Noling is alternately pleased, bored, and approving; both are perpetually seeking validation and advantage.
Anticipation: The ending sentiment is one of eager expectation for further mischief and chaos, rather than resolution -- suggesting that in this world, evil is a cycle, not a singular event.
Key Themes...
1. The Game of Power and Deception... The opening frames the contest between the Noling and Noid as an eternal, almost ritualistic game. Victory is fleeting, defeat is accepted with resilience, and both sides are locked in a cycle of contest and reprisal.
2. The Banality and Bureaucracy of Evil... The Noling is a dark lord, but also a manager, tired of constant interruptions, expecting respect, and occasionally surprised by his underlings. Evil here is not just monstrous, but also organizational and procedural.
3. Ritual, Sacrifice, and the Grotesque... The summoning, the squonk's sacrifice, and the resurrection of the cursed hand all evoke classic themes of dark magic, but they're shot through with absurdity and almost comic disgust (the squonk's oozing, the hand's skittering).
4. Pride, Ego, and the Need for Validation... Both the Noling and Haraldus crave acknowledgment. Haraldus's need for applause and the Noling's desire for "profound appreciation" expose their egos beneath the villainy.
5. Cycles of Mischief and Misfortune... The story ends not with closure, but with anticipation of the next act of chaos. The curse is not destroyed, just transferred; the game is not won, just played again.
6. Manipulation and Scheming... Haraldus's plan to pawn off the cursed hand on a "perfect dupe" shows the theme of manipulation and the endless search for advantage in a world where everyone is out for themselves.
Tone: Darkly whimsical, gothic, theatrical, ironic, atmospheric.
Sentiment: Playfully sinister, proud, frustrated, anticipatory, amused (despite the horror).
Key Themes: Power and deception as an endless game; banality of evil; ritual and grotesque magic; pride and validation; cycles of misfortune; manipulation.
Final Thoughts...
This text is a celebration of villainous intrigue, with all its egos, rituals, and grotesqueries. The darkness is never taken too seriously; the reader is encouraged to enjoy the spectacle of clever scheming, ancient curses, and endless games of one-upmanship. Evil here is both cosmic and petty, terrifying and ridiculous -- a world where every victory sows the seeds of the next round of mischief.
Hyperwrite AI is a tool that requires credits to use. Though the website isn't upfront about this. I ended up burning through credits asking questions I would not have asked if I had known that each query cost credits. How many per month are free and how many does each action cost? I have no idea. I thought this was a cool tool, but now it looks like the 3 stories I analyzed might be it. I'm not paying $19.99 a month. I thought it was free 🤷
ReplyDelete