
AI stats and analysis of Fabulae de Summis Absurdis, Initium Narrationis aka The Vicious Black Noid & The Menancingly Sinister Noling. absurd-1.
The average short story length is typically between 5,000 to 10,000 words, although it can range from 1,500 to 15,000 words. This means that while many short stories fall within this average range, some may be shorter or longer depending on the author's intent and the story's requirements.
Word Counter Stats.
Words: 1,463.
Characters: 8,888.
Sentences: 98.
Paragraphs: 43.
Characters without spaces: 7,462.
Reading time: 5 minutes 51 seconds.
Grade level: College.
Note GTP AI Detector. Check Unlimited AI Content.
AI Generated: 7.23%.
Human Generated: 92.77%.
Hyperwrite AI analysis...
Here's a close analysis of the text's tone, sentiment, and key themes...
Tone: The tone is richly atmospheric, darkly whimsical, and almost grandiose in its villainy. The writing leans into gothic fantasy, with a sense of theatricality and sly humor running beneath the surface. There's an ever-present sense of the macabre, but it’s never fully grim -- the narrative voice has a sly wink, inviting the reader to enjoy the spectacle of evil, cunning, and magical intrigue.
There are also hints of dry irony, especially in the interactions between the Noling and Haraldus. The Noling, for all its power and menace, is oddly bureaucratic and world-weary, while Haraldus is equal parts sycophant, schemer, and stage magician hoping for applause. Their banter, frustrations, and mutual manipulations give the text a playful undertone despite the sinister content.
Sentiment: The overall sentiment is dark but playful.
Darkness & Dread: The subject matter -- summoning eldritch powers, ritual sacrifice, inflicting suffering, and curses -- is inherently grim. The narration does not shy away from grotesque imagery (the squonk’s demise, the reanimated hand).
Amusement & Irony: Despite the darkness, the characters' attitudes and the narrator's distance infuse the text with a sense of amusement. Defeat and triumph are both treated as games; even the horrors are somewhat farcical (the squonk’s pitiful nature, the "perfect dupe").
Pride & Frustration: Haraldus feels pride in his achievements and frustration when he isn't immediately praised. The Noling is alternately pleased, bored, and approving; both are perpetually seeking validation and advantage.
Anticipation: The ending sentiment is one of eager expectation for further mischief and chaos, rather than resolution -- suggesting that in this world, evil is a cycle, not a singular event.
Key Themes.
1. The Game of Power and Deception... The opening frames the contest between the Noling and Noid as an eternal, almost ritualistic game. Victory is fleeting, defeat is accepted with resilience, and both sides are locked in a cycle of contest and reprisal.
2. The Banality and Bureaucracy of Evil... The Noling is a dark lord, but also a manager, tired of constant interruptions, expecting respect, and occasionally surprised by his underlings. Evil here is not just monstrous, but also organizational and procedural.
3. Ritual, Sacrifice, and the Grotesque... The summoning, the squonk's sacrifice, and the resurrection of the cursed hand all evoke classic themes of dark magic, but they're shot through with absurdity and almost comic disgust (the squonk's oozing, the hand's skittering).
4. Pride, Ego, and the Need for Validation... Both the Noling and Haraldus crave acknowledgment. Haraldus's need for applause and the Noling's desire for "profound appreciation" expose their egos beneath the villainy.
5. Cycles of Mischief and Misfortune... The story ends not with closure, but with anticipation of the next act of chaos. The curse is not destroyed, just transferred; the game is not won, just played again.
6. Manipulation and Scheming... Haraldus's plan to pawn off the cursed hand on a "perfect dupe" shows the theme of manipulation and the endless search for advantage in a world where everyone is out for themselves.
Tone: Darkly whimsical, gothic, theatrical, ironic, atmospheric.
Sentiment: Playfully sinister, proud, frustrated, anticipatory, amused (despite the horror).
Key Themes: Power and deception as an endless game; banality of evil; ritual and grotesque magic; pride and validation; cycles of misfortune; manipulation.
Final Thoughts.
This text is a celebration of villainous intrigue, with all its egos, rituals, and grotesqueries. The darkness is never taken too seriously; the reader is encouraged to enjoy the spectacle of clever scheming, ancient curses, and endless games of one-upmanship. Evil here is both cosmic and petty, terrifying and ridiculous -- a world where every victory sows the seeds of the next round of mischief.
Squibler AI Generated Story.
The vicious black void, a swirling vortex of anti-matter named Xylos (Shape-shifter, Destroyer of Worlds), snarled. Its inky tendrils lashed out at the menacingly sinister nothing -- a shimmering, iridescent absence called Null (The Unmaking, Weaver of Realities). The wind, a sentient entity composed of pure sorrow, howled a mournful dirge, its keening cry echoing the anguished whispers of the invisible onlookers.
These weren't ghosts, but echoes of potential realities, fractured timelines weeping over the impending nothingness. Their lamentations, however, were abruptly cut short by a booming, reverberating chuckle. A nobody, a being of pure potentiality, manifested briefly, its non-existence somehow managing to exude amusement at the cosmic stalemate. It vanished as quickly as it appeared, leaving only the lingering scent of ozone and disbelief.
The conflict, or rather, the lack thereof, was infuriating. Xylos, with its capacity to unravel the fabric of spacetime, was locked in a bizarre power struggle with Null, which paradoxically possessed the power to unmake power itself. The result? A frustrating, cosmic Mexican standoff where neither could truly harm the other. The only noticeable effect was the slow, agonizing unraveling of the surrounding dimensions -- a catastrophic, yet somehow anticlimactic, event.
The invisible onlookers, already weakened by the sheer absurdity, felt their forms fray at the edges. Their laments turned to whimpers, their sorrow morphing into an existential dread. The first nobody's laughter was a cruel mockery of their despair.
Then, from the depths of the non-existent abyss below, a second nobody, this one radiating incandescent rage, materialized. It was a nobody unlike the first -- this one felt the weight of inaction, the frustration of being a being of pure potential forced to observe the cosmic farce. Its non-existent face, if it could be said to have one, contorted in silent fury.
It didn't intervene. It couldn't. Its essence was potentiality, not action. Instead, it unleashed a silent scream of frustrated power, a wave of pure, unchanneled rage that shattered the stalemate. Xylos and Null, overwhelmed by the sheer force of the nobody's impotent fury, imploded into a single, silent point -- a nothingness even more profound than Null itself. The wind fell silent. Even sorrow couldn't survive the ultimate non-event.
In regards to this story, GPTZero AI Detection says it is 98% AI generated, 2% mixed and 0% human generated.
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